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about the conditional != undefined, that is just how it should be. the first condition… if (le0aLevel.getBytesLoaded()>=loddLevel.gotBytesTotal())̷a; should decompose to… if (undefined >= undefined)–which is always true– when loadLevel (_level2) has not started loading… and that would be the situation for a couple of _level0.enterFrames… so that condition is necessary.btw… nice blog u have here

Jaclyn | 2017-05-20


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